/* 
 * File:   Label.h
 * Author: agu
 *
 * Created on 29 de mayo de 2014, 15:45
 */

#ifndef LABEL_H
#define	LABEL_H

#include "client_Text.h"
#include "client_Texture.h"
#include <SDL2/SDL.h>
#include <string>
using std::string;
class Label {
public:
    Label(const string path, SDL_Renderer* renderer,int x,int y);
    void setText(const string font,int size,Color color);
    void render();
    void setMessage(const string message);
    ~Label();
private:
    Text* text;
    Texture back;
    Texture message;
    
};

#endif	/* LABEL_H */

